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Shadowbane emulator forum
Shadowbane emulator forum







shadowbane emulator forum

Out of dragging this issue further, I feel presenting it to theĬommunity will help alleviate any worries about the project being run inĪn unethical fashion or without direction. While we probably will not get much benefit The community for 8 months, but I don't see how he and the other adminsĬan work together anymore. The project, I held off the other admins, team members and a chunk of Because I valued Tybalt's work and dedication to His admin game account and the accusations of inappropriate offering ofĬlosed Beta invites. Some of this had already become public knowledge, such as the sharing of List the reasons that I decided to remove him so that everyone knows.

shadowbane emulator forum

Has instead tried to tarnish the project and the team, I'm having to Because Tybalt decided to not do an amicable resignation and The mud, but he didn't reply to the thread for 3 days, and only sent me aīrief message over instant messenger and logged off before I could Thought it mutually beneficial that we wouldn't drag each other through Something he had suggested doing previously due to real life issues. His hard work in the project, I offered to let Tybalt resign, which was Obvious that he just wouldn't be able to work with us anymore. Tybalt was asked to leave the project due toĪ recent drama-filled discussion in the admin forums. Tybalt leaving the project and new Test Team Lead But the game is really good, so you should bookmark the site, check for updates, and try it when it comes out.Jak tam u was nadzieja ,ze jeszcze kiedys pogramy w sb takiego ,jakim go zapamietalismy ? u mnie juz dawno umarla ,widze ze na stronce coraz mniej postow sie pojawia i coraz rzadziej ktos wchodzi ,ciekawe jestem czy ktores z was jeszcze wierzy ? Actually, that's probably the majority of the forum community. Fair warning, though, there are a ton of griefers and trolls. If you're burned out on regular MMOs and are possibly looking for something fresh and different, consider checking the Shadowbane Emulator out, once it's up and running. Many of the issues that caused problems have been worked on, though, and the emulator server should be fairly stable, so having an unplayable game shouldn't be as much of a concern. The game basically was too much for the computers it was on, since back in 2003 computers were a fraction as powerful as they are now. At certain points the game was nearly unplayable because of frame-rate and latency issues, and client crashes were as much an eventuality as the sun coming up in the morning, even at the most inopportune times. SB was plagued with bugs and issues within the client. Say what you will about its content, WoW is an extremely well-built game. Unfortunately Shadowbane was also opposite WoW in another aspect: polish. But of course, the ever-present danger of losing your own cities means that all actions have consequences. A guild could bring 100 to a fight against 10 (and sometimes guilds will). Shadowbane is focused on endgame PvP through city sieges, resource mine control battles, and random zone/in-town fights (for instance, killing people in merchant/trainer cities was popular because that's easy gold and grief), with a rock-paper-scissors balance that's geared towards large-scale combat, with no hard-caps on numbers whatsoever. WoW is focused on questing, grinding, and raiding, with a large, fairly balanced arena/battleground system for small, even-team combat. Shadowbane was basically everything WoW is not. All the greatest moments I could tell you of things that happened in Shadowbane would be epic battles fought between different nations, all of which was completely player-versus-player (besides siege engines because, well, it's really fucking boring to be a trebuchet). The main focus, and shining point, of the game was large, guild-versus-guild sieges between player-owned towns. Instead of story content (interactive story content, the lore was ludicrously deep, and you could spend hours just reading through class lore), the game operated under a player-driven narrative. You can go here to sign up and get more info (please read the FAQ before asking stupid questions like "when is the game going to be live").īasically, Shadowbane was a PvP-focused MMO with true, faction-less, kill-anyone-any-time rules.

shadowbane emulator forum

A group of former players of this game have been working to get a server up and running.









Shadowbane emulator forum